With the X-Wall Content Studio, teachers can add their own content to educational games. This helps the games better match the lesson content, themes, learning objectives and level of the class.
This can be done manually or with the help of AI. Teachers can add their own questions, words or assignments, or use AI to create suitable game content more quickly. This turns the X-Wall into more than an interactive play wall: it becomes a flexible learning environment that evolves with everyday teaching practice.
The Content Studio makes it easier to turn your own teaching materials into interactive game content. Think of a quiz about fractions, spelling, history, geography or a current topic being discussed in class.
Teachers can enter content themselves or upload their own teaching materials. When materials are added, AI uses that content as the starting point for the game content. For more extensive materials, the teacher can narrow the focus, for example by selecting a specific chapter, theme or topic.
AI then automatically generates suitable questions, answers or other content based on the chosen input. This allows teachers to turn their own teaching materials into an active game format in very little time, using content pupils already recognise from class. The teacher keeps control over the content, while pupils can then practise it on the X-Wall through movement, play and renewed energy.
Self-made content is not a one-off. Quizzes and other generated content remain available on the X-Wall, so teachers can use them again in a future lesson, project week or revision session.
The content can also be updated later when teaching materials change or when a teacher wants to refine questions, words or assignments. Temporary or themed content, for example around a project, holiday or current topic, can be removed whenever it is no longer needed.
This allows teachers to gradually build their own content library with playable teaching content they can keep using again and again.
The X-Wall Content Studio is used for games built around your own content. At the moment, X-Wall Quiz AI, Anna’s Fit Quiz, Connect the Words and Tug of War are available. Each game uses content in a different way, from quiz questions and vocabulary to active challenges that bring knowledge, speed and movement together.
X-Wall Quiz AI turns teaching materials into an interactive quiz game with a game show feel. Teachers create questions in the Content Studio based on a subject, theme or their own teaching materials. During the game, pupils answer the questions on the X-Wall and earn points for quick, correct answers.
Anna’s Fit Quiz combines quiz questions with movement. Pupils answer questions by performing the correct exercise, such as jumping jacks, lunges or squats. Because they do not need to touch the wall, the whole class can take part at the same time. Great as an energizer, active revision or movement-based learning activity.
With Connect the Words, pupils actively practise vocabulary. They match words with the correct meaning and earn points for every correct answer. Through the Content Studio, teachers can add their own words, allowing the game to match current themes, new topics or vocabulary from the lesson.
Tug of War turns a quiz into an exciting tug-of-war challenge. Two players or teams compete against each other, using quick, correct answers to pull the rope their way. It turns lesson practice into a high-energy challenge where knowledge, speed and teamwork come together.
The X-Wall Content Studio is continuously being expanded with new games, giving schools more and more ways to adapt the X-Wall to their lessons, themes and learning objectives.
When developing new games, we look closely at what teachers need in practice. Which topics could benefit from more active practice? Which lesson formats work well on the X-Wall? And which ideas from schools could make physical learning even stronger?
That is why we are always open to feedback and input from education professionals. Do you have a request, lesson format or game idea that would work well on the X-Wall? We would be happy to talk it through with you. By exchanging ideas with teachers, we can develop games that reflect what really happens in the classroom.
The real value of the Content Studio comes to life when pupils start using the content on the X-Wall. Teaching materials that are first introduced in class can be turned into an active game experience where pupils practise, move and work together.
Instead of simply going over the same content again, pupils apply what they have learned in a more energetic and engaging way. They answer questions, respond to challenges and discuss answers with each other while staying active.
For teachers, this makes the X-Wall a natural part of their own teaching approach. Whether it is a textbook chapter, a project week or a current topic, the Content Studio helps turn existing teaching materials into an active extension of the lesson.
Curious how the X-Wall Content Studio could add value to your school or classroom? We’d be happy to explore the options with you.
Whether you want to create your own game content, use AI to build activities from teaching materials, or make educational games more relevant to your curriculum and learning goals, the Content Studio helps you make the X-Wall even more useful in everyday teaching.